Visit the Color Control submenu of Options, it's near the top, fiddle with gamma (or grey level if using the color levels mode) until the grey box surrounding the white/black dither pattern matches up with the grey you see while looking at the dither from a distance, this will calibrate quake to look approximately as id Software intended, and ensure everyone sees it the same. WGL 3DFX GAMMA CONTROL DRIVERSIf mouse movement is jerky but framerate is high, try typing "gl_finish 1" (without quotes) into the console (makes cpu wait for gpu before ending frame, which gives lousy input drivers a chance to catch up). If you have any suggestions for features to document in detail in the readme or any other questions/comments/bugreports/suggestions/etc, send me an email with the address darkplacesengine gmail com (add and. I am not very good at writing documentation, so this readme is organized as a feature list, with information on each feature, I hope it is still adequate documentation. LadyHavoc's DarkPlaces Quake Modification About/Newsĭownload Screenshots Tech Notes Email Discord DarkPlaces engine readme : updated 20070707 About the DarkPlaces glquake engineĭarkPlaces engine was started because I was unsatisfied with the other engines available soon after the quake source release (which did little more than add some flashy effects), and craved modding features for my DarkPlaces mod, and wanted some real enhancements to the online gaming experience as well.ĭarkPlaces engine is the result, I hope everyone likes it.
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